Report on Qt Developer Days 2013 San Francisco
We've just returned from the Qt Developer Days San Francisco conference last week and I wanted to share a brief report on some of the highlights of the show.
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We've just returned from the Qt Developer Days San Francisco conference last week and I wanted to share a brief report on some of the highlights of the show.
The Cascades framework lets you create UIs for the BlackBerry Application Platform with relative ease. This Qt based framework can be used to develop native applications for the BlackBerry 10 mobile platform. It supports development in C++ and/or QML.
This was the 10th annual Qt Developer Days. The conference is traditionally held in Europe and North America and this year the European show was at the Cafe Moskau in Berlin, the same location as last year.
With Qt Developer Days 2013 rapidly approaching, a number of Qt developers are busy preparing presentations for the conference, myself included. I thought it would be timely to give an overview of the QML Presentation System.
The architecture of a Qt Quick application is the difference between pain and joy. A good architecture makes C++ and QML integration seem natural, while a poor and muddled architecture makes it an exercise in frustration.
With most C++ compilers now providing good support for the latest language standard, C++11, let's look at some of the new language features that are particularly useful for use in Qt programs.
Qt 5 introduced a new set of multimedia APIs. Both C++ and QML APIs are provided. In this blog post, I will give an overview of the QML APIs for multimedia.
In this blog post, we'll take a very brief look at the Qt Installer Framework.
Qt Quick's QML language makes it easy to do a lot of things, especially fancy animated user interfaces. However, there are some things that either can't be done or are not really suitable for implementing in QML. As we'll see, Qt makes it quite easy to expose C++ code to QML. In this blog post I'll show an example of doing this with a small but functional application.
This year's Qt Contributors Summit was held in conjunction with KDE Akademy in Bilbao, Spain.
This blog post will describe how to write a custom Qt widget and how to integrate it into Qt Designer so that you can drag and drop it onto your designs. It will also provide an understanding of important differences between Qt 4 and Qt 5 when it comes to creating designable widgets.
As promised, here is a follow-up to An Introduction to Clang.
This blog posting gives an introduction to the Qt Graphical Effects module, which is available in Qt 5. As of Qt 5.1.
The QtSensors module is a new feature in Qt 5.1. It provides access to sensor hardware from QML and C++.
The Qt 5.1 release contains a new module known as the Qt Quick Controls. These provide a set of reusable UI components similar to Qt's widgets that can be used from QML. This long awaited module makes it much easier to develop desktop type applications using QML, something that was hard to do using just the low level QML items provided up to now.
QtSerialPort is a Qt module that provides support for serial ports such as those that follow the RS-232 standard.
This is a HOW TO guide for building Qt 5 for the the Raspberry Pi, and building and deploying Qt 5 apps using Qt Creator.
This is the first in a series of blog postings that will discuss some of the notable new features in the Qt 5.1 release.
This article will demonstrate how a user-defined class can use overloaded QDataStream operators for serialization and persistence.
In this blog post I will be writing about some of my experiences with clang.
Qt 5.0.0 introduced the QStandardPaths class.
QMimeDatabase and QMimeType are new classes introduced in Qt 5.
QScreen is a new class introduced in Qt 5.0.0 that returns information about screen properties, where screen here refers to a
One sometimes needs to store information in a temporary location.
Now that Qt 5.0.0 is officially out, as an experiment to gain more experience with porting desktop applications from Qt 4 to
We've recently been running the Cordova tests and making some fixes to get them to run better.