Qt and OpenGL: Loading a 3D Model with Open Asset Import Library (ASSIMP) - Part 2
In this blog, we're going to cover how to write a program to actually render these models.
Connecting tech leaders with insight to move the needle, and developers and designers with inspiration to build really cool touchscreen-driven stuff people will love.
In this blog, we're going to cover how to write a program to actually render these models.
A look at an advanced feature in OpenGL -- render-to-texture.
Texture setup in modern OpenGL is nearly equivalent to what you are used to in the fixed-function API.
Next up, we're going to talk about OpenGL lighting, its origins, and theory and how to implement that theory in your shader programs.
In this blog post, we will compare and contrast Fixed-Function OpenGL with Modern OpenGL.
In this blog post, we will outline differences between Fixed-Function OpenGL with Modern OpenGL.
Inspired by Halloween, I'd like to present a list of ten "scary" mistakes using Qt. Based on the wide experience of ICS with Qt consulting projects.
Qt3D is a new Qt module that provides support for 2D and 3D rendering. It also provides a generic framework for supporting simulations that go beyond just rendering, and can include features like physics, audio, collision detection, artificial intelligence.
This blog post presents a short example program that illustrates how to use OpenGL and Qt in a scene graph.
As the year draws to a close, I thought it would be good to take a look back at some of the major events of the Qt world in 2014.
This blog post is the first in a series that will cover using OpenGL with Qt. In this installment, we will look at how to use Open Asset Import Library (Assimp) (1) to load 3D models from some common 3D model formats.
This blog posting gives an introduction to the Qt Graphical Effects module, which is available in Qt 5. As of Qt 5.1.